Next Limit Technologies (Madrid, Spain) announced it’s next iteration of Maxwell Render. The manual as well as several plugins for integration into CAD and 3D design applications were updated too.

The Physical Sky system in Maxwell Render 1.7 uses an entirely new approach and has been greatly enhanced adding more parameters to control the look of the sky and the resulting light in the scene, ranging from common Earth values to exaggerated fantasy skies. Users can create presets of sky settings to quickly load a new sky, or share their presets with other users. It’s also possible to save the current sky as an HDR map. This new sky system renders faster than the previous one – in certain scenes the difference can be dramatic.

Other new and improved features include:

  • New Sub-Surface Scattering (SSS) Component
  • Material Editor Enhanced
  • Maxwell Studio Improvements

Maxwell Render is a physically correct, unbiased rendering engine that allows visualisers and architects to predict how light and materials will interact and behave.

Maxwell Render is a cross-platform solution available for Windows Windows 32 and 64 bits,MacOSX Mac OSX and Linux Linux platforms.

Maxwell Render connects via plugins to the major 3D design and CAD applications like 3ds Max, Viz, Maya, LightWave, Rhinoceros, SolidWorks, Archicad, CINEMA 4D, form·Z, and SketchUp.

A growing number of Maxwell Render plug-ins are being developed by and made available through third parties including solidThinking, Houdini, MicroStation and Allplan.

Additionally, Maxwell operates as a stand-alone application featuring Maxwell Studio – a full 3D editor to compose scenes –, Maxwell Material Editor – a versatile physical material editor –, and Maxwell

Engine – the command line controllable render engine –.